In a dazzling event, Rock the Vote and Ubisoft teamed up to create the Art of the Assassin gallery using the soon to be released title, Assassin’s Creed III, as inspiration for artists all around the world to create unique artistic visions of the upcoming game:
Assassin’s Creed III invites players to experience the untold story of the American Revolution through the eyes of a new assassin, Connor. Designed from the ground up over more than two years, Assassin’s Creed III takes one of gaming’s most beloved franchises to new heights. The year is 1775. The American colonies are about to revolt. You are Connor Kenway/ Ratonhnhaké:ton, an assassin who has sworn to secure liberty for his people and his nation. To do so, you will hunt your enemies across a staggeringly large, open, and realistic world. You will unleash your lethal skills in a violent quest that will take you from chaotic city streets to blood-soaked battlefields in the hostile American wilderness and beyond. You will meet legendary heroes of American history, and together you will conspire to annihilate those who threaten Liberty itself. Whether you use your predatory instincts to kill silently, or your fearsome arsenal to kill openly, one thing is clear: the world that the Assassins live in has become far more deadly. And so have you.
Below are a few of pieces of art from the many talented artists who submitted to the gallery as well as an artistic anlaysis by guest author, Harrison Holmes.
Chad Gowey - Assassin’s Creed III
From the moment we entered the gallery there seemed to be a sort of thematic tension, what one may even go so far as to call an irony—the assassins and democracy. From the preview we were given, this tension appears to be an underlying part of the game, taking shape in the protagonist Connor/Ratonhnhaké:ton—part Native American and part Colonial. This dual nature creates a divisive path for our developing assassin: towards “Liberty”, the ideals of the revolution, and the structure of a democratic society on the one hand, and towards “Freedom”, wild, chaotic and in tune with the Native American wilderness on the other. Chad Gowey’s Assassin’s Creed III piece seems to speak strongly to this thematic conflict of ideals. In his beautiful illustration, the Connor strides coolly away from the kill, bloodied axe in hand, casting a haunting silhouette across the colonial flag. It appears his job is done, the mission is over and so he departs in silence as the revolutionary forces charge on— leaving his mark, but also leaving the revolution. Like the Native American and the Colonials—Freedom vs. Liberty, The Assassins and the American Revolution--Does one ultimately betray the other? I guess we’ll just have to play the game and find out. Though Chad was not there to speak to at the gallery opening, we send our thanks and appreciation for such a provocative piece.
Mark Dean Veca - ACIII, 2012
Mark Dean Veca’s textured and multi-dimensional graphic work renders the Assassin’s Creed III logo in an intense red and white. Using his own variation on comic book black crosshatching and detail, he creates a fluid, brain-like texture that appears as either impressed upon or writhing beneath the surface of a very solid and graphic red canvas. His bold “interpretation” of the Assassin’s insignia leans on the one hand toward thoughts of the Animus, and the other toward a prominent red—the color of blood-- a color only too familiar to the Assassins. Applying his unique and somewhat graffiti flavored style to hand drawn graphic icons and images, Mark Dean Veca offers his piece to the Rock the Vote/Assassin’s Creed III : Art of the Assassin gallery and is met with a warm reception.
Racecar13 - Colonial Creed
Tanner Goldbeck a.k.a Racecar13, takes a step away from his soft brushed and gritty surreal works to play with hard lines and solid graphic detail. Incorporating the thirteen stars of the colonial flag, Tanner depicts our Assassin’s Creed III protagonist Connor / Ratonhnhaké:ton with stunning line work, also leaning towards the comic side. Backed by vicious hotrod skulls and arrow decals-- both signature features of Tanner’s work—Connor stands ready for war. Extending the piece still further, Tanner colored his comic creation, giving texture and grit to the American flag that serves as its background.
Check out all the other art from the event here: http://artoftheassassin.com/artists-portfolio/
In addition to the wonderful art, we had a chance to demo Assassin’s Creed III with the Senior Concept Designer, Remko Troost. On the Assassin’s Creed team, Remko is responsible for the majority of the main characters artistic designs, including the main protagonist, Connor.
Remko played through a sequence in the new American Colonial Frontier level showcasing Connor’s distinct new feel of a predator in the wild. The organic feel of the locations made the transitions smooth between traversing the landscape and battling redcoats and dangerous wildlife. The brand new AnvilNext Engine gives the new forest region (which is 1.5 times greater than all of Rome from the previous Assassin’s Creed games) changing seasons which effect how Connor goes about defeating his foes. After traversing through the landscape, Connor sneaks into a redcoat base. Carefully identifying his target, Connor sets off an explosion that throws the entire base into chaos, giving just the distraction he needs to assassinate the Redcoat captain.
Remko’s work can be found on his portfolio site: http://www.remkotroost.com/
Assassin’s Creed III releases on October 30th in North America on the PlayStation 3 and Xbox 360. In addition to Los Angeles, the Art of the Assassin gallery will be stopping by Boston, Chicago, and New York before returing to Los Angles. Check out the official ACIII website to stay up to date on all the upcoming ACIII news: http://assassinscreed.ubi.com/ac3/.
To see all the photos of the LA Art of the Assassin gallery, check out the main website at: http://artoftheassassin.com/
Follow Harrison at his blog http://inmyothermind.tumblr.com/